At the beginning of the game, white pawns are lined up on the second rank, and the blacks are on the seventh rank.
From this position, you can chose to move any pawn one or two squares forward.
After they leave their initial position, pawns are restricted to moving directly forward one square at a time. If the square immediately in front of a pawn is occupied by another piece, then the pawn cannot move.
The pawn on the left can move forward to the white square directly ahead of it. The one on the right cannot.
Pawns are the only pieces that move differently than normal when they capture. Pawns capture by moving one square diagonally forward, and not by moving straight ahead.
The pawn can capture the knight or bishop, but not the rook.
If you march a pawn all the way across the board to your opponent`s side, you get a big reward. You can exchange your pawn for any piece that is defunct.
A pawn that makes it completely to the other end is ˜promoted.
Though it is very tempting to choose the queen since they are the most powerful pieces on the board, once in a while it is best to select another piece when promoting a pawn.
We`ve seen earlier how pawns move and capture. Here is the ˜special pawn move...
Black has just moved the pawn two squares ahead in front of his queen.
The white pawn right beside it can now legally capture the just-moved black pawn as if that black pawn had only been moved one square forward.
But to capture a pawn `en passant`, the pawn to be taken should have moved from its starting position two squares forward. So, if your pawn sits directly beside an enemy pawn that has just moved those two squares forward, you can take that enemy pawn `en passant`.
And you cannot wait for another turn to capture a pawn `en passant`. You either do it right after the enemy pawn has moved, or forget to `capture en passant`.